Mondolithic Studios

Illustration + Design by Kenn Brown and Chris Wren

The Infectious Kitchen - Dispatches from the Frontier of Medicine

This illustration was one of two created for Proto Magazine - a publication of the Massachusetts General Hospital and Time INc. - Proto, a prefix of progress, connotes first, novel, experimental. Alone, it conjures up the entire world of the new: discoveries, directions, ideas. In taking proto as a name, this magazine stakes its ground on medicine’s leading edge, reporting back from the frontiers of research and practice - exploring breakthroughs, dissecting controversies and opening a forum for informed debate.

Have a great weekend… Kenn y Chris - Mondolithic Studios

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Nascar 2058 - Sports Illustrated Magazine

This is a piece we did just before our move to Guadalajara from Vancouver… I am not a big fan of NASCAR but it was a cool assignment that - combined with the move and the rush deadline - had us in a tizzy.  <frown>

BTW - I gotta say… now that it has been six months living here… Guadalajara/Mexico KICKS Vancouver/Canada’s Ass…. heh heh…. And I am allowed to say this having lived in Vancouver for 15 years and Canada for 40.  <grin>

Have a great weekend! Kenn y Chris - Mondolithic Studios

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Time Travel - Focus Magazine, Italy

Time travel is the concept of moving between different moments in time in a manner analogous to moving between different points in space, either sending objects (or in some cases just information) backwards in time to a moment before the present, or sending objects forward from the present to the future without the need to experience the intervening period (at least not at the normal rate). Some interpretations of time travel also suggest that an attempt to travel backwards in time might take one to a parallel universe to diverge from the traveler’s original history after the moment the traveler arrived in the past.[1] Although time travel has been a common plot device in fiction since the 19th century, and one-way travel into the future is arguably possible given the phenomenon of time dilation based on velocity in the theory of special relativity (exemplified by the twin paradox) as well as gravitational time dilation in the theory of general relativity, it is currently unknown whether the laws of physics would allow backwards time travel. Any technological device, whether fictional or hypothetical, that is used to achieve two-way time travel is known as a time machine. (thx wiki).

Spend your time well… this weekend…. Kenn y Chris - Mondolithic Studios

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Ultra Portable Laptop - PC Magazine

The illustration featured here is an industrial design piece we did for PC Magazine. It is a proposed ‘telescoping/folding laptop’ with flexible OLED that hypothetically goes ridgid when a specific current is applied. When the user is done, the screen retracts into the circular drum. Also features a software configurable keyboard that can also act as a wacom style tablet and touchpad.

Have a great weekend - Kenn y Chris

 

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The Best of Abyss & Apex - Back Cover

Shown here is the final painting for the back cover of ‘The Best of Abyss & Apex Volume One’, edited by Wendy S. Delmater, to be published by Hadley Rille Books.

Also posted over at Wendy’s LJ safewrite and unveiled by Jude-Marie Green saycestsay at Worldcon. To be launched at World Fantasy Convention, Calgary, Alberta, 30 Oct through 1 Nov 2008.

If you look closely you will see the reflection of the astronaut - This is the front cover reflecting in the knights helmet. This anthology is a combination of SciFi and Fantasy writers.

 

Kenn y Chris - Mondolithic Studios

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The Best of Abyss & Apex anthology

Shown here is the final painting for the cover of ‘The Best of Abyss & Apex Volume One’, edited by Wendy S. Delmater, to be published by Hadley Rille Books.

Also posted over at Wendy’s LJ safewrite and unveiled by Jude-Marie Green saycestsay at Worldcon. To be launched at World Fantasy Convention, Calgary, Alberta, 30 Oct through 1 Nov 2008.

If you look closely you will see the reflection of a Knight - This is the back cover reflecting in the astronauts helmet. This anthology is a combination of SciFi and Fantasy writers.

I will post the back cover tommorrow.

 

Kenn y Chris - Mondolithic Studios

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Oil on Canvas - The Holographic Universe

Oil painting just finished… a full page piece for a story on the Holographic Universe Theory.

Originally published in Focus Magazine - Italy.

Thank you for looking and have a great week.

 

Kenn y Chris - Mondolithic Studios

 

 

 

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Tuzanor - Babylon 5 ‘Legend of the Rangers’

The illustration featured here is part of a series of 20 preproduction sketches that involved ship and environmental design for the TV movie - Legend of the Rangers. This particular piece is a design for the capital city on the Minbari homeworld - Minbar. These pieces we done a short while back, and I am posting because Chris recently did an interview for ‘B5 Scrolls ‘ - a Babylon 5 fan site.

There is also an interview with our good friend Alec McClymont who also worked in tandem with Chris on the project. There are also interviews with the various artist who have worked on this ground breaking series over the years. Take a moment and drop by to check out the interview with Chris.

http://ftp.themadgoner.com/B5/B5Scrolls/step5-temp.htm

Have a great week! Kenn and Chris @ Mondolithic Studios.

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Karaba - Oil on Canvas

Work in progress… titled ‘Karaba’ - inspired by the sorceress character from Michael Ocelot’s animated film ‘Kirikou and the Sorceress…

Yes…. A TRANSHUMANIST SAUCERESS…. or a transhuman Sauceroony-ess….  heh heh… sorry Mac…. I know… that was lame. heh heh.

sigh…  :-)

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American Robotic - Oil on Canvas

The latest offering shown here is an oil on Canvas, approx. 60 cm x 48 cm and was originally published by Scientific American Magazine to accompany an article on the future of robotics - written by Bill Gates - former CEO of Microsoft Corporation.

A Robot in Every home - Bill Gates

Imagine being present at the birth of a new industry. It is an industry based on groundbreaking new technologies, wherein a handful of well-established corporations sell highly specialized devices for business use and a fast-growing number of start-up companies produce innovative toys, gadgets for hobbyists and other interesting niche products. But it is also a highly fragmented industry with few common standards or platforms. Projects are complex, progress is slow, and practical applications are relatively rare. In fact, for all the excitement and promise, no one can say with any certainty when–or even if–this industry will achieve critical mass. If it does, though, it may well change the world.

Of course, the paragraph above could be a description of the computer industry during the mid-1970s, around the time that Paul Allen and I launched Microsoft. Back then, big, expensive mainframe computers ran the back-office operations for major companies, governmental departments and other institutions. Researchers at leading universities and industrial laboratories were creating the basic building blocks that would make the information age possible. Intel had just introduced the 8080 microprocessor, and Atari was selling the popular electronic game Pong. At homegrown computer clubs, enthusiasts struggled to figure out exactly what this new technology was good for.

But what I really have in mind is something much more contemporary: the emergence of the robotics industry, which is developing in much the same way that the computer business did 30 years ago. Think of the manufacturing robots currently used on automobile assembly lines as the equivalent of yesterday’s mainframes. The industry’s niche products include robotic arms that perform surgery, surveillance robots deployed in Iraq and Afghanistan that dispose of roadside bombs, and domestic robots that vacuum the floor. Electronics companies have made robotic toys that can imitate people or dogs or dinosaurs, and hobbyists are anxious to get their hands on the latest version of the Lego robotics system.

To read the rest of this article, zip on over to Scientific American Magazine.

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