Archive for November, 2008
The Virgin of Guadalupe – Detail
Our Lady of Guadalupe, also called the Virgin of Guadalupe (Spanish: Nuestra Señora de Guadalupe or Virgen de Guadalupe) is a 16th century Roman Catholic Mexican icon representing an apparition of the Virgin Mary. It is perhaps Mexico’s most popular religious and cultural image. Guadalupe’s feast day is celebrated on December 12, commemorating the traditional account of her appearances to Juan Diego Cuauhtlatoatzin on the hill of Tepeyac near Mexico City from December 9, 1531 through December 12, 1531.
Posthuman Evolution – Preproduction Sketch
This illustration featured here is a very rough digital sketch for a new painting. It was hammered out a few days ago as an emergent concept from the illustration we did for the latest cover of Scientific American. You gotta love logical progression… heh heh. We should be starting on it in the coming weeks. It presents a famous/well known portrait of Darwin as a sythesis of man and machine. There will probably be a few more itterations before I commit to canvas – as I mentioned previously, its a rough ‘proof of concept’ piece.
I was quite surprised that this concept had never been realized, and I scoured the net for several hours to ensure I was not duplicating another artists concept – and thankfully came up with nothing even close. It seems like an obvious solution given the growing emergence of transhumanist technologies and artificial inteligence augmentation, as an inevitable evolutionary step in human kind.
We really enjoy working out our paintings using digital technology and then taking it back into the analogue world for somthing a bit more permenant as an Oil on Canvas painting. It allows us to quickly realize a piece, and work out all of the elements like colour, composition - which lays down a solid foundation for creating a painting quickly and efficiently.
Thank you for looking and have a great week!
Kenn and Chris @ Mondolithic Studios
Comments are off for this postJacking In – Scientific American Magazine
Futurists and science-fiction writers speculate about a time when brain activity will merge with computers. Technology now exists that uses brain signals to control a cursor or prosthetic arm. How much further development of brain-machine interfaces might progress is still an imponderable. It is at least possible to conceive of inputting text and other high-level information into an area of the brain that helps to form new memories. But the technical hurdles to achieving this task probably require fundamental advances in understanding the way the brain functions.
The genius of the then emergent genre (back in the days when a megabyte could still wow) was its juxtaposition of low-life retro culture with technology that seemed only barely beyond the capabilities of the deftest biomedical engineer. Although the implants could not have been replicated at the Massachusetts Institute of Technology or the California Institute of Technology, the best cyberpunk authors gave the impression that these inventions might yet materialize one day, perhaps even in the reader’s own lifetime.
This weeks illustration is on the cover of the latest issue of Scientific American Magazine. You can read the rest of the article over at the online Sciam site.
http://www.sciam.com/article.cfm?id=jacking-into-the-brain
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